Timeline for Improving performance of a particle system (OpenGL ES)
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 3, 2013 at 12:34 | comment | added | elFarto | Sorry, that should have been: ByteBuffer.allocateDirect(4*x).order(ByteOrder.nativeOrder()).asFloatBuffer() | |
| Jul 3, 2013 at 12:17 | comment | added | elFarto | How are you creating your FloatBuffer? FloatBuffer.allocate(x)? This will create a non-direct version, which is not ideal when dealing with OpenGL. To create a direct version you need to do: ByteBuffer.allocateDirect(4*x).asFloatBuffer() | |
| Jul 3, 2013 at 7:24 | vote | accept | Jason | ||
| Jul 3, 2013 at 7:24 | history | answered | Jason | CC BY-SA 3.0 |