Timeline for Entity System creating Components
Current License: CC BY-SA 3.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 28, 2014 at 18:48 | answer | added | Veritas | timeline score: 0 | |
| Apr 30, 2014 at 15:26 | answer | added | Ezo | timeline score: 1 | |
| Jul 18, 2013 at 15:31 | vote | accept | miguel.martin | ||
| Jul 15, 2013 at 14:14 | answer | added | Mart | timeline score: 9 | |
| Jul 11, 2013 at 15:00 | comment | added | Luke B. | Of course the vector manages its memory using new, but you can't get dynamic memory without new somewhere | |
| Jul 11, 2013 at 14:42 | comment | added | Luke B. | You asked for a way to have components aligned in memory to avoid cache misses, if you use a vector you have the elements aligned. You won't use new, just emplace a component. Isn't this what you wanted? | |
| Jul 11, 2013 at 10:36 | comment | added | miguel.martin | @LukeB. Not what I am trying to ask... | |
| Jul 10, 2013 at 17:09 | comment | added | Luke B. | If you use C++11 you can just push elements to a vector<Position>. Be sure to implement move operations and delete copy operations. | |
| Jul 10, 2013 at 11:57 | answer | added | Vittorio Romeo | timeline score: 1 | |
| Jul 10, 2013 at 11:56 | answer | added | kalmard | timeline score: 0 | |
| Jul 10, 2013 at 11:22 | history | edited | miguel.martin | CC BY-SA 3.0 | added 50 characters in body; edited tags |
| Jul 10, 2013 at 11:14 | history | edited | miguel.martin | CC BY-SA 3.0 | added 31 characters in body |
| Jul 10, 2013 at 11:09 | history | asked | miguel.martin | CC BY-SA 3.0 |