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Jul 23, 2013 at 10:07 vote accept w4etwetewtwet
Jul 23, 2013 at 8:57 comment added danijar I wrote an answer to elaborate on event managers, which are the way to go for input handling for me.
Jul 23, 2013 at 8:56 answer added danijar timeline score: 11
Jul 22, 2013 at 21:14 answer added Sean Middleditch timeline score: 24
Jul 22, 2013 at 17:34 history tweeted twitter.com/#!/StackGameDev/status/359365927680217088
Jul 22, 2013 at 17:29 comment added Patryk Czachurski related: gamedev.stackexchange.com/questions/48315/… gamedev.net/blog/355/…
Jul 22, 2013 at 17:14 comment added w4etwetewtwet @danijar what exactly do you mean by an event manager, is it possible if you could provide some skeleton pseudo code to show what kind of thing you are talking about?
Jul 22, 2013 at 17:11 comment added danijar With an event manager, you could fire event in input and let all other parts of your game register to them.
Jul 22, 2013 at 17:09 history asked w4etwetewtwet CC BY-SA 3.0