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Jun 9, 2017 at 3:32 history edited user64742
removing a banned tag. If you see this, please start editing the tag out from lowest voted posts to get this done tonight.
Jul 31, 2013 at 0:34 history edited Tiby312 CC BY-SA 3.0
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Jul 26, 2013 at 15:27 history edited Tiby312 CC BY-SA 3.0
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Jul 26, 2013 at 15:21 history edited Tiby312 CC BY-SA 3.0
added 151 characters in body; Post Made Community Wiki
Jul 26, 2013 at 14:41 history edited Tiby312 CC BY-SA 3.0
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Jul 26, 2013 at 14:35 history edited Tiby312 CC BY-SA 3.0
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Jul 26, 2013 at 13:45 history edited Tiby312 CC BY-SA 3.0
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Jul 26, 2013 at 13:39 history edited Tiby312 CC BY-SA 3.0
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Jul 26, 2013 at 13:33 history edited Tiby312 CC BY-SA 3.0
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Jul 26, 2013 at 13:06 vote accept Tiby312
Jul 25, 2013 at 23:34 vote accept Tiby312
Jul 26, 2013 at 13:06
Jul 25, 2013 at 16:20 history edited Tiby312 CC BY-SA 3.0
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Jul 25, 2013 at 16:13 history edited Tiby312 CC BY-SA 3.0
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Jul 24, 2013 at 13:50 vote accept Tiby312
Jul 25, 2013 at 23:34
Jul 24, 2013 at 13:41 history edited Tiby312 CC BY-SA 3.0
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Jul 24, 2013 at 4:00 answer added Pieter Geerkens timeline score: 16
Jul 23, 2013 at 20:59 vote accept Tiby312
Jul 24, 2013 at 13:50
Jul 23, 2013 at 19:32 comment added Nathan Reed @Tiby312 Yeah, I think limiting the aspect ratio is a good idea.
Jul 23, 2013 at 18:52 comment added Tiby312 How about only allow the aspect ratio of the new formation to be within a certain bound, after which result to 'cheating' with not completely full rows, but still quite full rows.
Jul 23, 2013 at 18:39 comment added Nathan Reed Prime numbers aren't the only ones that will cause trouble - choosing formation size by factoring could give you unreasonably long and skinny formations. E.g. if you have 14 bots, the only perfect rectangular formation is 7x2, while it might look better to have a 3x4 formation with an extra row of 2 bots.
Jul 23, 2013 at 18:10 vote accept Tiby312
Jul 23, 2013 at 19:06
Jul 23, 2013 at 17:36 history edited user1430 CC BY-SA 3.0
deleted 15 characters in body; edited title
Jul 23, 2013 at 17:36 history tweeted twitter.com/#!/StackGameDev/status/359728674318196736
Jul 23, 2013 at 17:33 answer added Exilyth timeline score: 7
Jul 23, 2013 at 17:05 comment added Tiby312 Well this is embarrassing. I completely forgot about prime numbers. Then maybe the next best thing would be to only allow rows and columns that are ALMOST filled. One Bot on a row doesn't look right, but one less Bot on a row wouldn't look bad.
Jul 23, 2013 at 17:02 comment added Exilyth You do realise that this won't work for prime numbers? e.g. with 7 bots, you'd have to make a 3x2 unit with a single bot in the back.
Jul 23, 2013 at 17:01 comment added Tiby312 Yeah my idea was that incomplete rows/columns would not be allowed. The formation would always just be a rectangle, but its number of rows and columns would change. The hard part is how to assign the new spots in the new calculated ractangle to the nearest bots from the old rectangle?
Jul 23, 2013 at 16:59 comment added House Can you maybe post an image of formations that are valid vs invalid? I'm having a little trouble understanding what you're after. Are incomplete rows/columns allowed?
Jul 23, 2013 at 16:24 answer added ClassicThunder timeline score: 2
Jul 23, 2013 at 16:24 comment added Tiby312 Sorry wasn't clear, I can already figure out the correct width and height given total number and aspect ratio . you just solve this simulatiouus equation for width or height: width/height=aspect ratio; width + height = total number. I'm just not sure what to do then. How should I assign the new spots?
Jul 23, 2013 at 16:22 comment added Exilyth What is the maximum number of bots in a unit? If it's relatively small, you could hardcode how many rows and columns a formation has for a certain number of bots.
Jul 23, 2013 at 16:06 review First posts
Jul 23, 2013 at 16:44
Jul 23, 2013 at 15:54 history edited Tiby312 CC BY-SA 3.0
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Jul 23, 2013 at 15:48 history asked Tiby312 CC BY-SA 3.0