Timeline for GLSL Shader - Change Hue/Saturation/Brightness
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 22, 2020 at 16:08 | comment | added | Michael IV | The above main() with function from sam's answer produce black holes on some images where brightness is set to 1. I changed the main() so that hue is modded and sat/brightness are clamped as suggested by Gustavo. Seem like it solved the problem. | |
| Apr 12, 2020 at 12:28 | comment | added | Michael IV | Hi, do you convert also saturation and brightness values from {-100, 100} range? | |
| Apr 13, 2017 at 12:18 | history | edited | CommunityBot | replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/ | |
| Jan 27, 2014 at 9:57 | comment | added | Gustavo Maciel | tip: you probably want to mod() the hue, but saturation and brightness you may want to clamp() instead. | |
| Jul 29, 2013 at 13:49 | vote | accept | miviclin | ||
| Jul 29, 2013 at 3:15 | history | answered | miviclin | CC BY-SA 3.0 |