Timeline for How to simulate acceleration and then deceleration?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
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| Aug 1, 2013 at 8:46 | history | tweeted | twitter.com/#!/StackGameDev/status/362856781359226880 | ||
| Jul 31, 2013 at 22:18 | comment | added | Sean Middleditch | Your have basically simulated drag coefficients, although you'd genereLly have a different "factor" for drag vs whatever your doing with position there, which some people struggle quite a bit with, so good job there. | |
| Jul 31, 2013 at 21:05 | answer | added | Nathan Reed | timeline score: 3 | |
| Jul 31, 2013 at 16:39 | comment | added | House | Acceleration changes velocity in the same way velocity changes position. So, change your velocity over time to simulate acceleration. (BTW, "deceleration" isn't really a separate thing, it's just a short way of saying "acceleration in the direction opposite of travel") | |
| Jul 31, 2013 at 16:36 | history | asked | epsilon8 | CC BY-SA 3.0 |