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Aug 1, 2013 at 8:46 history tweeted twitter.com/#!/StackGameDev/status/362856781359226880
Jul 31, 2013 at 22:18 comment added Sean Middleditch Your have basically simulated drag coefficients, although you'd genereLly have a different "factor" for drag vs whatever your doing with position there, which some people struggle quite a bit with, so good job there.
Jul 31, 2013 at 21:05 answer added Nathan Reed timeline score: 3
Jul 31, 2013 at 16:39 comment added House Acceleration changes velocity in the same way velocity changes position. So, change your velocity over time to simulate acceleration. (BTW, "deceleration" isn't really a separate thing, it's just a short way of saying "acceleration in the direction opposite of travel")
Jul 31, 2013 at 16:36 history asked epsilon8 CC BY-SA 3.0