Skip to main content
4 events
when toggle format what by license comment
Nov 29, 2010 at 17:14 comment added f20k No, say I was the player, and I had a range of two. I want to see which tiles I can walk to before I pick where to go and an enemy is in my range, blocking my way (therefore limiting my range). How would I determine the tiles I can walk to? But I think I found the answer
Nov 29, 2010 at 16:55 comment added Tetrad Every turn. And I'm not sure what you mean by the player's target tile, surely you get that input from the player?
Nov 29, 2010 at 16:37 comment added f20k Sorry but could you please clarify what you mean running A* every move? Do you mean at every turn, or every time you move to another node? Also, this system will be used by the player and the AI, so I can't just keep moving the player's unit towards the target tile without knowing the target tile and if the user can reach it or not (because of an obstacle)
Nov 29, 2010 at 16:28 history answered Tetrad CC BY-SA 2.5