Timeline for Creating a fragment shader to darken a white texture over time - OpenGL GLSL
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
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| Aug 13, 2013 at 22:26 | comment | added | CodingBeagle | Great! Thank you so much for your time :) I will take a look at it all. Actually I'm already following the arcsynthesis book, it's great :) | |
| Aug 13, 2013 at 22:05 | comment | added | Nathan Reed | There are plenty of OpenGL/shader tutorials out there. One I often recommend is Learning Modern 3D Graphics Programming; another is opengl-tutorial.org. Also, if you don't mind spending a bit of cash, it's well worth picking up a good book like Real-Time Rendering or Computer Graphics: Principles and Practice. | |
| Aug 13, 2013 at 21:40 | comment | added | CodingBeagle | Thank you so much for the response, it is much appreciated! :) If you have the time, I would love to just quickly ask if you have any recommendations when having to learn about shaders and how to use them? :) I want to be as practical as possible, but it's always great having some learning material by hand as support :) Graphics programming is mostly completely new to me, but I'm falling in love with it and want to continue it. At the same time it seems very scary and overwhelming at first :) But I'm fighting my way through it. | |
| Aug 13, 2013 at 21:37 | vote | accept | CodingBeagle | ||
| Aug 13, 2013 at 21:11 | history | answered | Nathan Reed | CC BY-SA 3.0 |