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Aug 23, 2013 at 0:06 history tweeted twitter.com/#!/StackGameDev/status/370698560758874112
Aug 22, 2013 at 15:01 vote accept CommunityBot
Aug 22, 2013 at 13:49 answer added House timeline score: 0
Aug 22, 2013 at 11:46 comment added Kikaimaru I have buying implemeted like this: Client sends buy request. Server sends information that it removed you money. Server sends information that you recieved an item. (Both of those are used for another stuff, like looting). Or server sends information message that you cant buy this item (this is used for other stuff too, like telling you that you already looted something). So its more like your approach 2, and it works quite well.
Aug 22, 2013 at 11:33 history asked user27061 CC BY-SA 3.0