Timeline for Should response be tied to request in a multiplayer game?
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 23, 2013 at 0:06 | history | tweeted | twitter.com/#!/StackGameDev/status/370698560758874112 | ||
| Aug 22, 2013 at 15:01 | vote | accept | CommunityBot | ||
| Aug 22, 2013 at 13:49 | answer | added | House | timeline score: 0 | |
| Aug 22, 2013 at 11:46 | comment | added | Kikaimaru | I have buying implemeted like this: Client sends buy request. Server sends information that it removed you money. Server sends information that you recieved an item. (Both of those are used for another stuff, like looting). Or server sends information message that you cant buy this item (this is used for other stuff too, like telling you that you already looted something). So its more like your approach 2, and it works quite well. | |
| Aug 22, 2013 at 11:33 | history | asked | user27061 | CC BY-SA 3.0 |