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when toggle format what by license comment
Apr 21, 2016 at 17:02 comment added Ciro Santilli OurBigBook.com There is an official Bullet 2D example at: github.com/bulletphysics/bullet3/blob/2.83/examples/Planar2D/… It is classified under "Experiments" in the example browser.
Dec 3, 2010 at 6:02 vote accept Christopher Horenstein
Dec 2, 2010 at 19:04 vote accept Christopher Horenstein
Dec 3, 2010 at 6:02
Dec 2, 2010 at 17:20 answer added Ian Schreiber timeline score: 6
Dec 2, 2010 at 16:54 comment added PrettyPrincessKitty FS It isn't that much of a jump from engine X to engine Y, just how things are done are slightly different.
Dec 1, 2010 at 23:27 answer added JasonD timeline score: 17
Dec 1, 2010 at 23:21 history edited Christopher Horenstein CC BY-SA 2.5
clarified wording
Dec 1, 2010 at 23:21 comment added Christopher Horenstein The generalized version of the question is: should I use a 3D physics engine for a 2D game for educational value and potential future usefulness? As stated, I am planning on utilizing a 3D physics engine in future projects.
Dec 1, 2010 at 23:19 comment added Tetrad I think this question hinges heavily on how much the "sake of learning Bullet" is important to you.
Dec 1, 2010 at 23:06 history asked Christopher Horenstein CC BY-SA 2.5