Timeline for Is it worth it to use Bullet for 2D physics instead of Box2D for the sake of learning Bullet?
Current License: CC BY-SA 2.5
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 21, 2016 at 17:02 | comment | added | Ciro Santilli OurBigBook.com | There is an official Bullet 2D example at: github.com/bulletphysics/bullet3/blob/2.83/examples/Planar2D/… It is classified under "Experiments" in the example browser. | |
| Dec 3, 2010 at 6:02 | vote | accept | Christopher Horenstein | ||
| Dec 2, 2010 at 19:04 | vote | accept | Christopher Horenstein | ||
| Dec 3, 2010 at 6:02 | |||||
| Dec 2, 2010 at 17:20 | answer | added | Ian Schreiber | timeline score: 6 | |
| Dec 2, 2010 at 16:54 | comment | added | PrettyPrincessKitty FS | It isn't that much of a jump from engine X to engine Y, just how things are done are slightly different. | |
| Dec 1, 2010 at 23:27 | answer | added | JasonD | timeline score: 17 | |
| Dec 1, 2010 at 23:21 | history | edited | Christopher Horenstein | CC BY-SA 2.5 | clarified wording |
| Dec 1, 2010 at 23:21 | comment | added | Christopher Horenstein | The generalized version of the question is: should I use a 3D physics engine for a 2D game for educational value and potential future usefulness? As stated, I am planning on utilizing a 3D physics engine in future projects. | |
| Dec 1, 2010 at 23:19 | comment | added | Tetrad | I think this question hinges heavily on how much the "sake of learning Bullet" is important to you. | |
| Dec 1, 2010 at 23:06 | history | asked | Christopher Horenstein | CC BY-SA 2.5 |