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Dec 19, 2013 at 19:15 comment added Kai Hartmann The requestAnimationFrame() method might help a bit: developer.mozilla.org/en-US/docs/Web/API/…
Sep 12, 2013 at 22:06 answer added GameAlchemist timeline score: 0
Sep 12, 2013 at 8:11 comment added Steven Lu Why don't you use Activity Monitor or top instead and take a look at CPU load? a full thread of load usually heats my rMBP up a little but not enough to speed up the fans. Because of that, I am already inclined to agree something may not be right. Anyway, sounds like you care too much about performance not to go WebGL or native with this, unless you need this working on mobile or something (in which case, it's probably already too sluggish if it heats up the Mac)
Sep 11, 2013 at 16:30 answer added aaaaaaaaaaaa timeline score: 2
Sep 11, 2013 at 16:15 comment added user1818924 our average-fps is about 60. By performance issues we mean after playing several minutes, out macbooks get loud. We assume the problem lies in the drawImage() method, which is called every gameloop, cause the entities move by a tiny offset. If we uncomment the drawImage(), this does not happen, so we're looking for alternatives and have tried out offscreen-canvas, but doesn't seem to minimize the lack... maybe we have to find some alternatives here!?
Sep 11, 2013 at 13:56 comment added aaaaaaaaaaaa What do you mean by performance issues? What is your update rate?
Sep 11, 2013 at 13:05 answer added sws timeline score: 4
Sep 11, 2013 at 11:59 answer added Adrian Maire timeline score: 0
Sep 11, 2013 at 10:04 history edited user1818924 CC BY-SA 3.0
added 70 characters in body
Sep 11, 2013 at 9:28 history asked user1818924 CC BY-SA 3.0