Timeline for How do I separate model positions from view positions in MVC?
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 16, 2013 at 11:34 | answer | added | turjan_ruoja | timeline score: 2 | |
| Sep 27, 2013 at 17:37 | comment | added | Sean Middleditch | Floating point is perfectly "safe" for video games. That's what just about literally everyone uses. Floats are "unsafe" for financial calculations or certain sciences, but they're perfectly fine for a game. The question you have to ask yourself is "how much error can I tolerate?" The error you'll see with a float will have zero meaningful impact on your position (there are some cases in hardcore physics or graphics code where you will need to worry about numerical stability, but you're unlikely to doing those). | |
| Sep 27, 2013 at 8:58 | answer | added | user2808054 | timeline score: 0 | |
| Sep 21, 2013 at 14:42 | comment | added | Feltope | MVC is a a fine choice for some games. | |
| Sep 21, 2013 at 3:32 | comment | added | Drew Cummins | I would suggest making peace with pixels being a fundamental aspect of game development. While you're at it, let go of the notion that design patterns are rigid structures and not just helpful abstraction guidelines. | |
| Sep 21, 2013 at 1:28 | comment | added | Daniel Kaplan | @JCM why is that? | |
| Sep 21, 2013 at 1:26 | comment | added | jonathancardoso | I don't think MVC is a good choice for development of games. | |
| Sep 21, 2013 at 0:07 | history | tweeted | twitter.com/#!/StackGameDev/status/381207934916911104 | ||
| Sep 20, 2013 at 22:10 | history | asked | Daniel Kaplan | CC BY-SA 3.0 |