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Timeline for Calculating trajectory

Current License: CC BY-SA 3.0

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Sep 27, 2013 at 17:05 vote accept user1062704
Sep 27, 2013 at 14:45 history edited Drew Cummins CC BY-SA 3.0
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Sep 27, 2013 at 14:42 comment added Drew Cummins You can (and should) still use the equation I provided, even if you're rendering and hence need to loop; what you've implemented is a numerical approximation of what I've given you and is not physically correct, though it's fine in most circumstances. I'll edit my answer to include scaling.
Sep 27, 2013 at 14:26 comment added user1062704 I have not tested the equation you provided, although in this case I will have to do this by looping. With an initial velocity of 30 m/s and an elevation of 60 degrees (later converted to radians) I will get the result about 80~ meters (posx). Now what I mean by scaling is that I need to be able to draw this on the screen (hence the looping) and I don't want 1 pixel to represent 1 m in the calculation (imagine how much space) but every 5 m in the calculation should correspond to 1 pixel, e.g. 1 m - on the screen -.. is this better explained?
Sep 27, 2013 at 14:06 history answered Drew Cummins CC BY-SA 3.0