Timeline for Is there a better way to handle a large amount of organized game data in Character Creation?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 1, 2013 at 9:29 | vote | accept | Carter81 | ||
| Sep 30, 2013 at 20:29 | answer | added | ADB | timeline score: 2 | |
| Sep 29, 2013 at 20:56 | answer | added | MeltingPoint | timeline score: 2 | |
| Sep 29, 2013 at 6:18 | answer | added | kevintodisco | timeline score: 4 | |
| Sep 29, 2013 at 6:08 | history | tweeted | twitter.com/#!/StackGameDev/status/384197871513665536 | ||
| Sep 29, 2013 at 3:33 | comment | added | Carter81 | I ask this, because after character creation, the information is never needed again. The character would be saved and all data in the character entity. I was thinking of just hard-coding the choices because they are only chosen one time. | |
| Sep 29, 2013 at 3:31 | history | edited | Carter81 | CC BY-SA 3.0 | deleted 433 characters in body |
| Sep 29, 2013 at 3:26 | history | asked | Carter81 | CC BY-SA 3.0 |