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Nov 26, 2013 at 15:09 vote accept EtanSivad
Nov 24, 2013 at 8:21 answer added Andrew Russell timeline score: 2
Nov 22, 2013 at 18:56 comment added EtanSivad Looks like there is: spriteBatch.Begin(SpriteSortMode.Texture, BlendState.Additive); This blends things better, but the texture is still getting wiped every turn.
Nov 22, 2013 at 18:22 review First posts
Nov 22, 2013 at 20:34
Nov 22, 2013 at 18:12 history tweeted twitter.com/#!/StackGameDev/status/403949229091336192
Nov 22, 2013 at 18:10 comment added ashes999 I'm not sure, but I suspect one of the calls to the sprite batch (Begin or End) have a parameter you can use to specify "don't clear everything."
Nov 22, 2013 at 18:03 history asked EtanSivad CC BY-SA 3.0