Timeline for Drawing sprites to a permanent Texture2d using Monogame / XNA
Current License: CC BY-SA 3.0
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 26, 2013 at 15:11 | comment | added | EtanSivad | This is exactly what I needed, thank you. I also like the idea of using a duplicate texture for fading. I'll implement that. | |
| Nov 26, 2013 at 15:09 | vote | accept | EtanSivad | ||
| Nov 24, 2013 at 8:21 | history | answered | Andrew Russell | CC BY-SA 3.0 |