Timeline for How can I handle shadowing of a planet's rings by the planet itself?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 27, 2013 at 11:54 | vote | accept | async | ||
| Nov 27, 2013 at 9:47 | history | tweeted | twitter.com/#!/StackGameDev/status/405633868776370176 | ||
| Nov 27, 2013 at 0:12 | answer | added | Trevor Powell | timeline score: 3 | |
| Nov 26, 2013 at 16:55 | answer | added | user1430 | timeline score: 3 | |
| Nov 26, 2013 at 16:49 | history | edited | user1430 | CC BY-SA 3.0 | added 31 characters in body; edited title |
| Nov 26, 2013 at 15:45 | comment | added | Mokosha | Are your shadows currently only coming from cosine based shading values? Have you tried any techniques such as shadow maps? | |
| Nov 26, 2013 at 15:32 | history | asked | async | CC BY-SA 3.0 |