Timeline for Atmospheric scattering and sky geometry
Current License: CC BY-SA 3.0
2 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Dec 21, 2013 at 20:31 | comment | added | Irbis | All tuning values are passed through uniform data. You are wrong about a sky geometry for that scattering algorithm. See here: gamedev.net/topic/… | |
| Dec 17, 2013 at 2:55 | history | answered | v.oddou | CC BY-SA 3.0 |