Timeline for Handling XBox 360 Controller Connections in LibGDX after Game has Started
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| S Apr 5, 2014 at 2:58 | history | bounty ended | Seth Battin | ||
| S Apr 5, 2014 at 2:58 | history | notice removed | Seth Battin | ||
| Mar 29, 2014 at 5:09 | answer | added | pensono | timeline score: 4 | |
| S Mar 29, 2014 at 0:00 | history | bounty started | Seth Battin | ||
| S Mar 29, 2014 at 0:00 | history | notice added | Seth Battin | Draw attention | |
| Jan 6, 2014 at 10:17 | history | tweeted | twitter.com/#!/StackGameDev/status/420136973215756288 | ||
| Dec 19, 2013 at 13:47 | comment | added | Tordin | then it might bee that you have to recreate the device every frame. It might also be that per Windows Handle the driver only update it once it´s intalized. | |
| Dec 19, 2013 at 13:45 | comment | added | Craig Innes | @Tordin My problem is that I am not sure exactly what the process is of updating the Controllers manager. I have tried printing the result of Controllers.getControllers().size every frame but the number printed doesn't change, regardless of whether i connect more controllers or not, so clearly I am missing a step | |
| Dec 19, 2013 at 13:28 | comment | added | Tordin | Try recrating the listener. The interface that you create when you start the game querrys for controllers and then give them to you. if you connect one you have to recreate this devie or querry for new ones everyframe. | |
| Dec 19, 2013 at 13:15 | history | asked | Craig Innes | CC BY-SA 3.0 |