Timeline for What is the purpose of indices in 3D rendering?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 20, 2014 at 1:34 | comment | added | Arne | maybe it is worth mentioning, that on a triangle mesh the average number of triangles that are adjacent to a vertex is 6. | |
| Jan 16, 2014 at 21:19 | comment | added | user1430 | 0, 1, 3, 0, 3, 2 actually, thanks (based A = 0, B = 1, C = 2, D = 3). I updated the answer. | |
| Jan 16, 2014 at 21:17 | history | edited | user1430 | CC BY-SA 3.0 | edited body |
| Jan 16, 2014 at 19:44 | comment | added | Sad CRUD Developer | Should it be 0,1,3, 0,1,2 instead? | |
| Jan 14, 2014 at 23:13 | vote | accept | Sad CRUD Developer | ||
| Jan 14, 2014 at 21:32 | history | edited | user1430 | CC BY-SA 3.0 | added 1279 characters in body |
| Jan 14, 2014 at 21:24 | history | answered | user1430 | CC BY-SA 3.0 |