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broken link fixed, cf. https://meta.stackoverflow.com/a/406565/4751173
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Many effects use a standard lighting rig which uses 3 lights similar to how a movie company would film a movie.

Here is a wiki link: http://en.wikipedia.org/wiki/Three-point_lighting

here is an XNA specific blog about it (concepts can be applied to OpenGL too): http://blogs.msdn.com/b/shawnhar/archive/2007/04/09/the-standard-lighting-rig.aspxLink

Many effects use a standard lighting rig which uses 3 lights similar to how a movie company would film a movie.

Here is a wiki link: http://en.wikipedia.org/wiki/Three-point_lighting

here is an XNA specific blog about it (concepts can be applied to OpenGL too): http://blogs.msdn.com/b/shawnhar/archive/2007/04/09/the-standard-lighting-rig.aspx

Many effects use a standard lighting rig which uses 3 lights similar to how a movie company would film a movie.

Here is a wiki link: http://en.wikipedia.org/wiki/Three-point_lighting

here is an XNA specific blog about it (concepts can be applied to OpenGL too): Link

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Steve H
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Many effects use a standard lighting rig which uses 3 lights similar to how a movie company would film a movie.

Here is a wiki link: http://en.wikipedia.org/wiki/Three-point_lighting

here is an XNA specific blog about it (concepts can be applied to OpenGL too): http://blogs.msdn.com/b/shawnhar/archive/2007/04/09/the-standard-lighting-rig.aspx