Timeline for 2d metaballs with shader to give blobs of water effect?
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 24, 2014 at 18:46 | vote | accept | Guye Incognito | ||
| Jan 24, 2014 at 4:41 | answer | added | DMGregory♦ | timeline score: 4 | |
| Jan 24, 2014 at 2:39 | answer | added | ilmale | timeline score: 3 | |
| Jan 23, 2014 at 21:04 | history | tweeted | twitter.com/#!/StackGameDev/status/426460431176437760 | ||
| Jan 23, 2014 at 20:53 | comment | added | Pedro Boechat | Furthermore I'd say you'll need Unity Pro, because you'll need to grab the framebuffer as a texture to apply some effect on it. | |
| Jan 23, 2014 at 18:29 | comment | added | Grey | Since the question is asking whether it is possible or not - I'll tell you. Yes it's possible to do it with shaders - and the droi - I mean shader you are looking for is a fragment shader. | |
| Jan 23, 2014 at 18:26 | history | asked | Guye Incognito | CC BY-SA 3.0 |