Timeline for How can I make caves with Unity's terrain creator?
Current License: CC BY-SA 3.0
15 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 27, 2019 at 14:18 | answer | added | Casto | timeline score: 4 | |
| Aug 11, 2014 at 11:38 | answer | added | Selali Adobor | timeline score: 2 | |
| Feb 1, 2014 at 21:58 | history | tweeted | twitter.com/#!/StackGameDev/status/429735414233317376 | ||
| Jan 31, 2014 at 16:47 | history | edited | user1430 | CC BY-SA 3.0 | deleted 41 characters in body; edited title |
| Jan 31, 2014 at 15:41 | vote | accept | Iridium616 | ||
| Jan 31, 2014 at 15:41 | vote | accept | Iridium616 | ||
| Jan 31, 2014 at 15:41 | |||||
| Jan 31, 2014 at 7:42 | comment | added | xeophin | I never used it, but Robert Yang once posted a possible solution for this on his blog. Maybe that works? | |
| Jan 30, 2014 at 18:36 | comment | added | XNargaHuntress | You could try implementing voxel-based terrain with marching cubes (its own can of worms, especially in Unity). But there is no silver bullet. Pick a method and give it a shot. If it doesn't work, try another method. | |
| Jan 30, 2014 at 18:01 | comment | added | Iridium616 | Okay, there's no "intended" way then. But how I should do it? Portal tricks wich don't look very good? Teleportation? A bunch of modeling work I suck at? == And yes I really need to make caves. | |
| Jan 30, 2014 at 17:52 | comment | added | user41442 | Unity terrain is heightmap based, which fundamentally cannot support overhangs (such as caves and arches). This isn't really possible without making the roof from some other mesh. Unity Terrain was never "intended" to make caves and such. In fact, like all heightmap systems, it doesn't even do cliffs very well. | |
| Jan 30, 2014 at 17:46 | comment | added | AturSams | I was wrong. The most recommended way is using Blender. | |
| Jan 30, 2014 at 17:37 | comment | added | Iridium616 | Maybe it's just that I'm that slow, but I really don't imagine what you're trying to point right there. | |
| Jan 30, 2014 at 17:24 | comment | added | AturSams | Why not use one mesh matrix for the floor and one for the ceiling? | |
| Jan 30, 2014 at 15:57 | review | First posts | |||
| Jan 30, 2014 at 16:47 | |||||
| Jan 30, 2014 at 15:40 | history | asked | Iridium616 | CC BY-SA 3.0 |