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Feb 2, 2014 at 14:13 vote accept Riccardo Vailati
Feb 2, 2014 at 14:13 comment added Riccardo Vailati I've been thinking, and I decided I will use waypoints instead. Thanks for the insight.
Feb 1, 2014 at 21:46 comment added user41442 Euclidean, yes. Computing the walkable distance requires A* or another graph search algorithm. That's the trick with the potential method: it doesn't need to compute the walkable distance. For environments with rooms and such, potential methods work poorly. If you have an open world with few sparse, convex obstacles, then they work great. This answer is about how to apply the potential field method, not about whether it is appropriate (which it might not be).
Feb 1, 2014 at 21:18 comment added Riccardo Vailati "Here p_target should be small around the target, and grow larger the further you are. Typically:p_target(x) = |x - target| You mean EUCLIDEAN distance? It can't be right... I should consider walkable distance, isn't that so?
Feb 1, 2014 at 18:40 history answered user41442 CC BY-SA 3.0