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Jul 29, 2014 at 7:48 vote accept G. Meadows
Apr 25, 2014 at 13:52 comment added Katana314 The basic idea is this: When your user pans in any direction, the ONLY object variable that should be changing is the X and Y of your "camera" object. The rest, how to draw it, is deterministic every time "Draw()" is called. It takes a little bit of effort reorienting your mind around it, instead of thinking of "moving the sprites off the screen" but makes perfect sense afterward.
Feb 25, 2014 at 11:08 comment added G. Meadows Busy at work, will try this tonight when I get home, thanks!
Feb 24, 2014 at 10:06 review First posts
Feb 24, 2014 at 14:26
Feb 24, 2014 at 9:50 history answered Mikael CC BY-SA 3.0