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Mar 3, 2014 at 0:50 history edited xoofx CC BY-SA 3.0
Remove trilinear as this was wrong
Mar 3, 2014 at 0:47 comment added xoofx @NathanReed Oops, just checked this and you are absolutely right. I have updated my answer to reflect this. Sorry for giving false direction.
Mar 3, 2014 at 0:31 comment added Nathan Reed No, trilinear interpolation isn't done with Texture2DArray, only with volume textures (Texture3D). The z component of the texture coordinate simply selects a slice using its integer index; no blending between slices is done. That gamedev.net topic you linked to is correct.
Mar 3, 2014 at 0:28 comment added xoofx @NPS I did verify and arrays of texture cannot be indexed dynamically (which make sense and the reason why Texture2DArray were introduced). I have updated my answer.
Mar 3, 2014 at 0:26 history edited xoofx CC BY-SA 3.0
Add array of texture cannot be indexed dynamically
Mar 2, 2014 at 13:58 vote accept NPS
Mar 2, 2014 at 13:57 comment added NPS For the last one - I haven't tried but I believe I should be able to.
Mar 2, 2014 at 13:43 history edited xoofx CC BY-SA 3.0
Use term trilinear instead of bilinear
Mar 2, 2014 at 13:40 comment added NPS Sorry for stacking comments but these are separate issues. I've just found this thread: gamedev.net/topic/… Is it wrong? Do TextureXDArrays support interpolating between slices?
Mar 2, 2014 at 13:18 comment added NPS "but this should be better" But what should be better?
Mar 2, 2014 at 13:18 comment added NPS Oh, I was following this tutorial: rastertek.com/dx11tut17.html and it uses an array of textures. Is it incorrect then (in calling it a texture array)?
Mar 2, 2014 at 13:10 history answered xoofx CC BY-SA 3.0