Timeline for Difference between texture arrays and multiple single textures?
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 3, 2014 at 0:50 | history | edited | xoofx | CC BY-SA 3.0 | Remove trilinear as this was wrong |
| Mar 3, 2014 at 0:47 | comment | added | xoofx | @NathanReed Oops, just checked this and you are absolutely right. I have updated my answer to reflect this. Sorry for giving false direction. | |
| Mar 3, 2014 at 0:31 | comment | added | Nathan Reed | No, trilinear interpolation isn't done with Texture2DArray, only with volume textures (Texture3D). The z component of the texture coordinate simply selects a slice using its integer index; no blending between slices is done. That gamedev.net topic you linked to is correct. | |
| Mar 3, 2014 at 0:28 | comment | added | xoofx | @NPS I did verify and arrays of texture cannot be indexed dynamically (which make sense and the reason why Texture2DArray were introduced). I have updated my answer. | |
| Mar 3, 2014 at 0:26 | history | edited | xoofx | CC BY-SA 3.0 | Add array of texture cannot be indexed dynamically |
| Mar 2, 2014 at 13:58 | vote | accept | NPS | ||
| Mar 2, 2014 at 13:57 | comment | added | NPS | For the last one - I haven't tried but I believe I should be able to. | |
| Mar 2, 2014 at 13:43 | history | edited | xoofx | CC BY-SA 3.0 | Use term trilinear instead of bilinear |
| Mar 2, 2014 at 13:40 | comment | added | NPS | Sorry for stacking comments but these are separate issues. I've just found this thread: gamedev.net/topic/… Is it wrong? Do TextureXDArrays support interpolating between slices? | |
| Mar 2, 2014 at 13:18 | comment | added | NPS | "but this should be better" But what should be better? | |
| Mar 2, 2014 at 13:18 | comment | added | NPS | Oh, I was following this tutorial: rastertek.com/dx11tut17.html and it uses an array of textures. Is it incorrect then (in calling it a texture array)? | |
| Mar 2, 2014 at 13:10 | history | answered | xoofx | CC BY-SA 3.0 |