Timeline for LibGdx and in-game fonts - any proven methods?
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
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| Mar 14, 2014 at 21:49 | comment | added | you786 | Thanks for your response, but I think you missed the point of my question. :) Im looking for the formula you use to scale the fonts, based on the screen size. | |
| Mar 14, 2014 at 20:18 | comment | added | user39686 | Third method is what I use in LibGDX. As long as you standardize your UI, it's no problem to conform everything to 2-4 font sizes for every on-screen element. | |
| Mar 14, 2014 at 20:17 | review | First posts | |||
| Mar 15, 2014 at 1:24 | |||||
| Mar 14, 2014 at 19:56 | history | answered | crjohns | CC BY-SA 3.0 |