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Sep 11, 2019 at 17:47 answer added Jon timeline score: 0
Sep 11, 2019 at 16:22 answer added Jordan LaPrise timeline score: 0
Nov 14, 2015 at 15:56 history tweeted twitter.com/StackGameDev/status/665558964218785794
Jun 14, 2015 at 21:11 comment added Alan Wolfe Many games will still run logic for entities if they are off camera, but will only do so for a limited amount of time (a few seconds). This is useful for the case when your camera moves back and forth within a relatively short amount of time - it will seem like things are still happening off screen even though they aren't. Unreal engine does this with skeletal animated models for instance!
Mar 16, 2015 at 16:36 comment added jhocking closely related (almost duplicate) gamedev.stackexchange.com/questions/16306/…
Oct 17, 2014 at 13:51 comment added Anko You haven't mentioned: Is your game 2D or 3D?
Oct 17, 2014 at 13:50 history edited Anko CC BY-SA 3.0
Clarified by rearranging. Removed java tag because the question seems language-agnostic.
Oct 17, 2014 at 13:07 review Close votes
Oct 17, 2014 at 13:50
Apr 20, 2014 at 6:53 answer added user30331 timeline score: 1
Apr 19, 2014 at 17:22 answer added Lasse timeline score: 1
Apr 19, 2014 at 16:20 history asked Zaphyk CC BY-SA 3.0