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Apr 13, 2017 at 12:18 history edited CommunityBot
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Jul 13, 2014 at 11:05 vote accept dammkewl
Jul 7, 2014 at 13:24 answer added mortusnegati timeline score: 1
May 2, 2014 at 20:26 history edited dammkewl CC BY-SA 3.0
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May 2, 2014 at 15:43 comment added dammkewl The tutorials I'm using aren't related to the issue I'm having, but here they are anyway: ogldev.atspace.co.uk/index.html arcsynthesis.org/gltut/index.html antongerdelan.net/opengl
May 2, 2014 at 12:18 comment added Exikle Just wondering are you leaving from a specific tutorial set or multiple
May 1, 2014 at 20:55 history tweeted twitter.com/#!/StackGameDev/status/461972162946285568
May 1, 2014 at 20:10 comment added dammkewl Therein actually lies the problem: the event buffer doesn't capture all key events, it misses some and I don't want that to happen.
May 1, 2014 at 19:12 comment added user39686 See the following for a tutorial on buffered input: lwjgl.org/wiki/index.php?title=LWJGL_Basics_2_(Input)
May 1, 2014 at 17:58 history asked dammkewl CC BY-SA 3.0