Timeline for What alternatives are there for creating Keyboard/Mouse controls in LWJGL?
Current License: CC BY-SA 3.0
10 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 13, 2017 at 12:18 | history | edited | CommunityBot | replaced http://gamedev.stackexchange.com/ with https://gamedev.stackexchange.com/ | |
| Jul 13, 2014 at 11:05 | vote | accept | dammkewl | ||
| Jul 7, 2014 at 13:24 | answer | added | mortusnegati | timeline score: 1 | |
| May 2, 2014 at 20:26 | history | edited | dammkewl | CC BY-SA 3.0 | added 1 character in body |
| May 2, 2014 at 15:43 | comment | added | dammkewl | The tutorials I'm using aren't related to the issue I'm having, but here they are anyway: ogldev.atspace.co.uk/index.html arcsynthesis.org/gltut/index.html antongerdelan.net/opengl | |
| May 2, 2014 at 12:18 | comment | added | Exikle | Just wondering are you leaving from a specific tutorial set or multiple | |
| May 1, 2014 at 20:55 | history | tweeted | twitter.com/#!/StackGameDev/status/461972162946285568 | ||
| May 1, 2014 at 20:10 | comment | added | dammkewl | Therein actually lies the problem: the event buffer doesn't capture all key events, it misses some and I don't want that to happen. | |
| May 1, 2014 at 19:12 | comment | added | user39686 | See the following for a tutorial on buffered input: lwjgl.org/wiki/index.php?title=LWJGL_Basics_2_(Input) | |
| May 1, 2014 at 17:58 | history | asked | dammkewl | CC BY-SA 3.0 |