Timeline for How is the "continues road" from 80's games called and done? [duplicate]
Current License: CC BY-SA 3.0
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 23, 2014 at 15:04 | comment | added | tigrou | Have a look here : extentofthejam.com/pseudo and here codeincomplete.com/posts/2012/6/22/javascript_racer | |
| May 23, 2014 at 13:08 | history | closed | House | Duplicate of Best technique to create oldschool (fake 3D) racing game? | |
| May 23, 2014 at 13:08 | comment | added | House | Duplicates: gamedev.stackexchange.com/questions/49626/… gamedev.stackexchange.com/questions/62680/… gamedev.stackexchange.com/questions/22953/… | |
| May 23, 2014 at 11:36 | comment | added | Timothy Groote | there are several ways to accomplish this. If you want to generate a truely pseudo3d road with a map, you might be after "mode7" (en.wikipedia.org/wiki/Mode_7) The games you linked however seem to simply draw lines / textures along a curve. | |
| May 23, 2014 at 11:35 | comment | added | ratchet freak | you mean "continuous"? | |
| May 23, 2014 at 11:34 | history | asked | user3689 | CC BY-SA 3.0 |