Skip to main content
6 events
when toggle format what by license comment
May 23, 2014 at 15:04 comment added tigrou Have a look here : extentofthejam.com/pseudo and here codeincomplete.com/posts/2012/6/22/javascript_racer
May 23, 2014 at 13:08 history closed House Duplicate of Best technique to create oldschool (fake 3D) racing game?
May 23, 2014 at 13:08 comment added House Duplicates: gamedev.stackexchange.com/questions/49626/… gamedev.stackexchange.com/questions/62680/… gamedev.stackexchange.com/questions/22953/…
May 23, 2014 at 11:36 comment added Timothy Groote there are several ways to accomplish this. If you want to generate a truely pseudo3d road with a map, you might be after "mode7" (en.wikipedia.org/wiki/Mode_7) The games you linked however seem to simply draw lines / textures along a curve.
May 23, 2014 at 11:35 comment added ratchet freak you mean "continuous"?
May 23, 2014 at 11:34 history asked user3689 CC BY-SA 3.0