Timeline for Event-driven Communication in a Game Engine: Yes or No?
Current License: CC BY-SA 3.0
20 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 28, 2014 at 10:55 | comment | added | Anko | libuv has recently emerged as a successful events library. (It's in C. Node.js is its most famous use-case.) | |
| Mar 28, 2014 at 10:30 | history | edited | Anko | CC BY-SA 3.0 | Spelling. Inlined link. Reworded to encourage actual answers, over just experience-sharing. |
| Mar 28, 2014 at 2:54 | answer | added | user2826084 | timeline score: 5 | |
| Mar 28, 2014 at 2:49 | comment | added | user2826084 | You can check this answer as well done using c++11: stackoverflow.com/a/22703242/2929762 | |
| Mar 3, 2012 at 18:16 | answer | added | Artur Correa | timeline score: 4 | |
| Feb 10, 2011 at 22:14 | answer | added | MrCranky | timeline score: 7 | |
| Feb 10, 2011 at 22:09 | answer | added | munificent | timeline score: 19 | |
| Jan 25, 2011 at 23:39 | vote | accept | Bunkai.Satori | ||
| Jan 25, 2011 at 22:55 | history | tweeted | twitter.com/#!/StackGameDev/status/30036142682279936 | ||
| Jan 25, 2011 at 22:28 | answer | added | mrbinary | timeline score: 2 | |
| Jan 25, 2011 at 20:46 | comment | added | James | Put it into an answer and added in a link to high level overview of an event messaging system I gave as an answer over on stack overflow. Enjoy! Just remember that what some people consider complex doesn't have to be :) | |
| Jan 25, 2011 at 20:45 | answer | added | James | timeline score: 50 | |
| Jan 25, 2011 at 19:59 | comment | added | Bunkai.Satori | Hi James, thank you for your answer. I like it, although the book describes Event Driven communication as really complex system seemingly consuming significantly a lot of CPU resources. | |
| Jan 25, 2011 at 19:51 | history | edited | PrettyPrincessKitty FS | edited tags | |
| Jan 25, 2011 at 19:42 | answer | added | user744 | timeline score: 23 | |
| Jan 25, 2011 at 19:22 | history | edited | Bunkai.Satori | CC BY-SA 2.5 | edited tags; edited title |
| Jan 25, 2011 at 18:57 | answer | added | Ricket | timeline score: 18 | |
| Jan 25, 2011 at 18:52 | history | edited | Jesse Dorsey | edited tags | |
| Jan 25, 2011 at 18:51 | history | edited | Jesse Dorsey | CC BY-SA 2.5 | deleted 13 characters in body |
| Jan 25, 2011 at 18:47 | history | asked | Bunkai.Satori | CC BY-SA 2.5 |