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Mar 28, 2014 at 10:55 comment added Anko libuv has recently emerged as a successful events library. (It's in C. Node.js is its most famous use-case.)
Mar 28, 2014 at 10:30 history edited Anko CC BY-SA 3.0
Spelling. Inlined link. Reworded to encourage actual answers, over just experience-sharing.
Mar 28, 2014 at 2:54 answer added user2826084 timeline score: 5
Mar 28, 2014 at 2:49 comment added user2826084 You can check this answer as well done using c++11: stackoverflow.com/a/22703242/2929762
Mar 3, 2012 at 18:16 answer added Artur Correa timeline score: 4
Feb 10, 2011 at 22:14 answer added MrCranky timeline score: 7
Feb 10, 2011 at 22:09 answer added munificent timeline score: 19
Jan 25, 2011 at 23:39 vote accept Bunkai.Satori
Jan 25, 2011 at 22:55 history tweeted twitter.com/#!/StackGameDev/status/30036142682279936
Jan 25, 2011 at 22:28 answer added mrbinary timeline score: 2
Jan 25, 2011 at 20:46 comment added James Put it into an answer and added in a link to high level overview of an event messaging system I gave as an answer over on stack overflow. Enjoy! Just remember that what some people consider complex doesn't have to be :)
Jan 25, 2011 at 20:45 answer added James timeline score: 50
Jan 25, 2011 at 19:59 comment added Bunkai.Satori Hi James, thank you for your answer. I like it, although the book describes Event Driven communication as really complex system seemingly consuming significantly a lot of CPU resources.
Jan 25, 2011 at 19:51 history edited PrettyPrincessKitty FS
edited tags
Jan 25, 2011 at 19:42 answer added user744 timeline score: 23
Jan 25, 2011 at 19:22 history edited Bunkai.Satori CC BY-SA 2.5
edited tags; edited title
Jan 25, 2011 at 18:57 answer added Ricket timeline score: 18
Jan 25, 2011 at 18:52 history edited Jesse Dorsey
edited tags
Jan 25, 2011 at 18:51 history edited Jesse Dorsey CC BY-SA 2.5
deleted 13 characters in body
Jan 25, 2011 at 18:47 history asked Bunkai.Satori CC BY-SA 2.5