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user744
user744

My opinion is that you should just start making your game and implement what you're comfortable with. As you do that you'll find yourself using MVC some places, but not others; events some places, but not others; components some places, but inheritance others; clean design some places, and crufty design others.

And that's OK, because when you're done you'll actually have a game, and a game is way cooler than a message-passing system.

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