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Timeline for How to build a "traffic AI"?

Current License: CC BY-SA 2.5

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Feb 3, 2011 at 9:20 comment added Lunikon Thank you for your elaborate answer. Your advice should be really helpful when I get to regular road traffic. But I probably missed to note two important aspects in my initial post: 1. The player does not participate in traffic himself. It's more like a business sim and he builds the network. 2. The unidirectional paths occur especially on airports, but on airports agents are not "on themselves" but have a tower telling them where to go. The tower has to identify the tricky situations, but also has total knowledge So I suppose that's one layer above the situations/behavior you described.
Feb 2, 2011 at 20:52 history edited MrCranky CC BY-SA 2.5
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Feb 2, 2011 at 20:45 history answered MrCranky CC BY-SA 2.5