Timeline for How to build a "traffic AI"?
Current License: CC BY-SA 2.5
3 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 3, 2011 at 9:20 | comment | added | Lunikon | Thank you for your elaborate answer. Your advice should be really helpful when I get to regular road traffic. But I probably missed to note two important aspects in my initial post: 1. The player does not participate in traffic himself. It's more like a business sim and he builds the network. 2. The unidirectional paths occur especially on airports, but on airports agents are not "on themselves" but have a tower telling them where to go. The tower has to identify the tricky situations, but also has total knowledge So I suppose that's one layer above the situations/behavior you described. | |
| Feb 2, 2011 at 20:52 | history | edited | MrCranky | CC BY-SA 2.5 | added 315 characters in body |
| Feb 2, 2011 at 20:45 | history | answered | MrCranky | CC BY-SA 2.5 |