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Jul 25, 2014 at 6:04 comment added Alex @Blue I disagree, this is a great way to deal with the problem. Using CRs is a very efficient and clean way to do things in general. It may be over kill in certain cases but what if you also wanted to play a sound when the texture is hidden? Now you have two things to do on the same 'event'. That single line Destroy now becomes useless. With a CR on the other hand you will have no headaches.
Jul 22, 2014 at 9:27 comment added Tom 'Blue' Piddock Using a threaded coroutine to simply wait 3 seconds seems overkill.
Jul 22, 2014 at 8:52 comment added S.C. Surely this is just one of the many different ways to solve the case.
Jul 22, 2014 at 8:48 comment added Tom 'Blue' Piddock Why do you need the coroutine?
Jul 22, 2014 at 4:49 history answered S.C. CC BY-SA 3.0