Timeline for How to display a GUI Texture for a certain amount of time
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
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| Jul 25, 2014 at 6:04 | comment | added | Alex | @Blue I disagree, this is a great way to deal with the problem. Using CRs is a very efficient and clean way to do things in general. It may be over kill in certain cases but what if you also wanted to play a sound when the texture is hidden? Now you have two things to do on the same 'event'. That single line Destroy now becomes useless. With a CR on the other hand you will have no headaches. | |
| Jul 22, 2014 at 9:27 | comment | added | Tom 'Blue' Piddock | Using a threaded coroutine to simply wait 3 seconds seems overkill. | |
| Jul 22, 2014 at 8:52 | comment | added | S.C. | Surely this is just one of the many different ways to solve the case. | |
| Jul 22, 2014 at 8:48 | comment | added | Tom 'Blue' Piddock | Why do you need the coroutine? | |
| Jul 22, 2014 at 4:49 | history | answered | S.C. | CC BY-SA 3.0 |