Timeline for How can I quickly determine whether objects are onscreen in 2D?
Current License: CC BY-SA 3.0
3 events
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| Aug 22, 2014 at 16:31 | comment | added | Ben Ezard | As the maps can get fairly huge, I went for a quadtree-based solution in the end - I already used quadtrees for speeding up collision detection, but it hadn't even crossed my mind to use them for determining whether or not stuff was onscreen until I read your answer, so thanks :-) | |
| Aug 22, 2014 at 16:29 | vote | accept | Ben Ezard | ||
| Aug 22, 2014 at 12:25 | history | answered | rvalerio | CC BY-SA 3.0 |