Timeline for How to make an object move again after being stopped by collision in Unity?
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| May 23, 2017 at 12:37 | history | edited | CommunityBot | replaced http://stackoverflow.com/ with https://stackoverflow.com/ | |
| Aug 23, 2014 at 15:08 | comment | added | Liam McInroy | @MatthewUnderwood Sorry I had a few typos... Check edits | |
| Aug 23, 2014 at 15:07 | history | edited | Liam McInroy | CC BY-SA 3.0 | added 12 characters in body |
| Aug 22, 2014 at 21:07 | comment | added | Matthew Underwood | I am getting type or namespace name cannot be found 'transform' error on line transform relativePosition = transform.InverseTransformPoint(collision.contacts); | |
| Aug 22, 2014 at 20:50 | history | edited | Liam McInroy | CC BY-SA 3.0 | added 613 characters in body |
| Aug 22, 2014 at 20:46 | comment | added | Liam McInroy | @MatthewUnderwood Check edits | |
| Aug 22, 2014 at 20:14 | comment | added | Matthew Underwood | It does work but only if it has collided into the side of the player. There must be a more elegant solution to this. | |
| Aug 22, 2014 at 19:52 | history | edited | Liam McInroy | CC BY-SA 3.0 | added 1209 characters in body |
| Aug 22, 2014 at 19:29 | history | answered | Liam McInroy | CC BY-SA 3.0 |