Timeline for Why is H (blinn) used instead of R (phong) in specular shading?
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Aug 28, 2014 at 21:33 | vote | accept | BmB | ||
| Aug 27, 2014 at 22:18 | answer | added | BmB | timeline score: -2 | |
| Aug 26, 2014 at 18:52 | history | edited | BmB | CC BY-SA 3.0 | Clarifying statement at the end. |
| Aug 26, 2014 at 15:06 | answer | added | John | timeline score: 6 | |
| Aug 26, 2014 at 14:10 | answer | added | JarkkoL | timeline score: 25 | |
| Aug 26, 2014 at 13:57 | history | tweeted | twitter.com/#!/StackGameDev/status/504266394134138881 | ||
| Aug 26, 2014 at 10:43 | review | First posts | |||
| Aug 26, 2014 at 11:14 | |||||
| Aug 26, 2014 at 10:39 | history | asked | BmB | CC BY-SA 3.0 |