Skip to main content
12 events
when toggle format what by license comment
Sep 2, 2014 at 13:09 history edited Rasoul CC BY-SA 3.0
added 24 characters in body
Aug 30, 2014 at 20:57 comment added Anko @Rasoul That still makes this a special case of the more general problem.
Aug 30, 2014 at 20:54 history edited Anko CC BY-SA 3.0
Clarified some grammar.
Aug 30, 2014 at 8:14 history tweeted twitter.com/#!/StackGameDev/status/505629655094013952
Aug 29, 2014 at 14:24 review Close votes
Sep 23, 2014 at 21:43
Aug 29, 2014 at 14:11 comment added Rasoul @Icy: Thanks for the link. I have already seen that question. But my problem is different. In my case, the initial configuration (poses) of the objects given to my collision resolver engine might be overlapping. At the first step, I would like to be able to make all overlapping volumes between each pair of objects zero, and then running a physics simulation for the resolved configuration...
Aug 29, 2014 at 14:11 answer added Roy T. timeline score: 2
Aug 29, 2014 at 14:05 comment added Icy Defiance possible duplicate of How to separate colliding objects without creating more collisions
Aug 29, 2014 at 14:00 history edited Rasoul CC BY-SA 3.0
added 4 characters in body
Aug 29, 2014 at 14:00 review First posts
Aug 29, 2014 at 16:01
Aug 29, 2014 at 13:54 history edited Rasoul CC BY-SA 3.0
deleted 4 characters in body
Aug 29, 2014 at 13:48 history asked Rasoul CC BY-SA 3.0