Timeline for How to use an A* Pathfinding System across uneven environments?
Current License: CC BY-SA 3.0
9 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 30, 2015 at 16:25 | answer | added | Ericool | timeline score: 1 | |
| Dec 19, 2014 at 14:11 | answer | added | Yann | timeline score: 0 | |
| Aug 29, 2014 at 22:42 | comment | added | user3889649 | I will as soon as I finish finding it. | |
| Aug 29, 2014 at 21:50 | comment | added | JFBM | Maybe post an answer of how you solved your specific problem afterwards and accept it. | |
| Aug 29, 2014 at 20:01 | history | tweeted | twitter.com/#!/StackGameDev/status/505445139280834560 | ||
| Aug 29, 2014 at 18:01 | comment | added | BlueRaja - Danny Pflughoeft | Read the instructions on how to use your pathfinding library? Setting path-costs is a basic prerequisite for using A* on a graph. | |
| Aug 29, 2014 at 17:53 | comment | added | user3889649 | How do i do that ? | |
| Aug 29, 2014 at 17:41 | comment | added | BlueRaja - Danny Pflughoeft | Don't make mountains an obstacle, just give them a higher cost than flat land... | |
| Aug 29, 2014 at 16:51 | history | asked | user3889649 | CC BY-SA 3.0 |