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Timeline for OpenGL Compute Shader Uniforms

Current License: CC BY-SA 3.0

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Dec 29, 2021 at 0:30 comment added Jody Sowald thank you! i know its an old question, but your code samples got me over a hump i've been in with compute shaders for hours. i didn't know that compute shaders use GL.BindImageTexture(0, InputImageHandle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba16f); instead of GL.ActiveTexture(TextureUnit.Texture0); GL.BindTexture(TextureTarget.Texture2D, InputImageHandle);
Sep 5, 2014 at 14:43 history tweeted twitter.com/#!/StackGameDev/status/507901813547606016
Sep 4, 2014 at 15:39 answer added Kyle Hanson timeline score: 4
Sep 4, 2014 at 5:33 review Close votes
Sep 23, 2014 at 22:02
Sep 4, 2014 at 4:52 history edited Valkea CC BY-SA 3.0
fixed code indent
Sep 4, 2014 at 0:44 review First posts
Sep 4, 2014 at 4:52
Sep 4, 2014 at 0:38 history asked Kyle Hanson CC BY-SA 3.0