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Sep 5, 2014 at 4:25 comment added SanSolo Thanks for the pointers. I was able to alter it for 2D collider :)
Sep 4, 2014 at 15:23 comment added House If it's a 2D collider, you need the 2D raycast.
Sep 4, 2014 at 14:55 comment added SanSolo Yes I added BoxCollider2D to the object. Object name is not shown in the console.
Sep 4, 2014 at 14:51 vote accept SanSolo
Sep 4, 2014 at 14:50 comment added House Read the documentation on raycasting. You need to add colliders to the objects you want to be detected with the ray. Yes, the ray will be cast any time you press the mouse button, that includes when pressing for GUI items, you'll need to detect separately when clicking a GUI item and not allow the raycast in those situations. That's an entirely different question though and not suitable to be addressed in the comments of this answer.
Sep 4, 2014 at 14:39 comment added SanSolo Also, the raycast is firing when i click my GUI buttons too. Is that a problem?
Sep 4, 2014 at 14:33 comment added SanSolo Thanks. The first Debug line is printed to console. Then i get this: UnityEngine.Debug:Log(Object). But the last Debug line is not shown.
Sep 4, 2014 at 14:19 history answered House CC BY-SA 3.0