Timeline for Implementig State-driven agents in an Entity-Component-System
Current License: CC BY-SA 3.0
2 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 6, 2015 at 8:52 | comment | added | sydan | This is roughly similar to how I've solved the problem I feel it works well. It's important to make your AI controller interface with other aspects of the game entities and engine without making a distinction between player and AI. | |
| Sep 8, 2014 at 2:37 | history | answered | Naros | CC BY-SA 3.0 |