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Timeline for LibGDX Box2D TileGame Efficiency

Current License: CC BY-SA 3.0

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Jan 12, 2017 at 12:17 history bumped CommunityBot This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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May 3, 2016 at 21:14 comment added spectacularbob Have you done some timing to see where the performance hit is happening (collision detection, rendering, etc)? Also, your solid tiles will never collide with each other, is there some way you can skip checking tile to tile collisions? You may also be able to rule out a collision by checking the x and y coordinates of the two bodies and seeing they are too far apart to collide.
Jan 7, 2015 at 1:36 history tweeted twitter.com/#!/StackGameDev/status/552639861958909954
Nov 7, 2014 at 17:26 answer added captainbuzz123 timeline score: 1
Sep 20, 2014 at 15:07 history asked grimrader22 CC BY-SA 3.0