Timeline for Map scrolling around the world
Current License: CC BY-SA 3.0
5 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Sep 24, 2014 at 9:08 | comment | added | Luketep | you're right. Somehow I had a twist in my head :) | |
| Sep 23, 2014 at 22:26 | comment | added | Ascendion | you only need to calc siblings when you are considering moves from one hex to another.. during the render, its all precomputed offsets (I'm working on an odd row, add offset to X, Y offsets are the same for each row because of how the hexes overlap) | |
| Sep 23, 2014 at 14:36 | vote | accept | Luketep | ||
| Sep 23, 2014 at 14:36 | comment | added | Luketep | I want to enable scrolling in all directions. I store the siblings because they don't change and its a waste to calculate them every time the render/update loop is called. But thanks for the detailed answer. I already had something similar in mind like you proposed in the last paragraph. | |
| Sep 22, 2014 at 16:18 | history | answered | Ascendion | CC BY-SA 3.0 |