Timeline for Should I have multiple small textures or a single big one? [duplicate]
Current License: CC BY-SA 3.0
16 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Oct 29, 2014 at 16:06 | history | closed | Seth Battin Anko CommunityBot | Duplicate of SDL2 sprite batching and texture atlases | |
| Oct 28, 2014 at 17:28 | review | Close votes | |||
| Oct 29, 2014 at 16:06 | |||||
| S Oct 28, 2014 at 13:54 | history | bounty ended | Emiliano | ||
| S Oct 28, 2014 at 13:54 | history | notice removed | Emiliano | ||
| Oct 28, 2014 at 9:19 | answer | added | Namek | timeline score: 1 | |
| Oct 25, 2014 at 20:00 | answer | added | Llamageddon | timeline score: 1 | |
| Oct 22, 2014 at 22:49 | vote | accept | Emiliano | ||
| Oct 21, 2014 at 19:49 | history | tweeted | twitter.com/#!/StackGameDev/status/524648616200515584 | ||
| Oct 21, 2014 at 18:02 | comment | added | Emiliano | @bummzack I don't know enough about the topic to create a valid benchmark. For example I don't know what is a significant texture size or how many textures are needed to start spotting differences. | |
| Oct 21, 2014 at 17:52 | history | edited | Emiliano | CC BY-SA 3.0 | added 6 characters in body |
| Oct 21, 2014 at 15:54 | answer | added | Raxvan | timeline score: 22 | |
| Oct 21, 2014 at 14:36 | answer | added | CobaltHex | timeline score: 3 | |
| Oct 21, 2014 at 14:23 | comment | added | sam hocevar | Maybe try both and measure the performances? | |
| S Oct 21, 2014 at 14:01 | history | bounty started | Emiliano | ||
| S Oct 21, 2014 at 14:01 | history | notice added | Emiliano | Authoritative reference needed | |
| Oct 18, 2014 at 13:45 | history | asked | Emiliano | CC BY-SA 3.0 |