Timeline for Starting from Scratch - Is it a Mistake if I re-invent the wheel?
Current License: CC BY-SA 2.5
6 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 21, 2011 at 7:24 | vote | accept | Ayyappa | ||
| Feb 21, 2011 at 7:24 | |||||
| Feb 21, 2011 at 7:23 | comment | added | Ayyappa | This is also a worthy answer...thanks...but it's bad that i can't mark two answers :( | |
| Feb 19, 2011 at 1:03 | comment | added | Dave O. | remember that this will improve your skills in game engine design, but not in game design. | |
| Feb 18, 2011 at 23:00 | comment | added | zzzzBov | +1 Don't reinvent the wheel, unless you're learning to make wheels. | |
| Feb 18, 2011 at 20:16 | comment | added | user5399 | +1. Just because an API or third party library can abstract away all the implementation details doesn't mean you don't need to know them. Using 'off-the-shelf wheels' will help you write finished code faster; but making your own wheel will help you identify which premade ones are the best, and most importantly how to optimize and debug them when the spokes start popping out... | |
| Feb 18, 2011 at 19:42 | history | answered | Tesserex | CC BY-SA 2.5 |