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Timeline for Moving around/avoiding obstacles

Current License: CC BY-SA 4.0

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S Dec 7, 2021 at 15:34 history edited Pikalek CC BY-SA 4.0
broken link fixed, corrected minor typos, removed edit break
S Dec 7, 2021 at 15:34 history suggested Glorfindel CC BY-SA 4.0
broken link fixed
Dec 3, 2021 at 11:49 review Suggested edits
S Dec 7, 2021 at 15:34
Feb 23, 2011 at 18:33 vote accept user
Feb 23, 2011 at 17:50 comment added brainydexter It really depends. Thought: divide your world into a grid of 32 x 32 which would then represent positions in a 2D array. For example, in your case: red dot is at 120, 120 pixels (or 120/32 x 120/32 : 3.75 x 3.75) 3.75 x 3.75 represents a position on your world-grid (or 2D array). Since arrays are indexed by integers, you only want integer part of it. Thus, the red dot would be at 3 x 3. Hope this helps
Feb 23, 2011 at 17:38 comment added user This A* algorithm article seems to be what I was looking for, but unfortunately what I still don't know is how to divide my "world" into grids :S
Feb 23, 2011 at 17:36 vote accept user
Feb 23, 2011 at 17:37
Feb 23, 2011 at 17:36 vote accept user
Feb 23, 2011 at 17:36
Feb 23, 2011 at 17:03 vote accept user
Feb 23, 2011 at 17:29
Feb 23, 2011 at 16:25 vote accept user
Feb 23, 2011 at 17:03
Feb 23, 2011 at 15:51 history edited brainydexter CC BY-SA 2.5
added a simpler idea
Feb 23, 2011 at 15:43 history answered brainydexter CC BY-SA 2.5