Timeline for procedural generation - deterministic or not? (No man's sky)
Current License: CC BY-SA 3.0
8 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Feb 13, 2016 at 18:30 | vote | accept | A. Sallai | ||
| Dec 29, 2014 at 19:15 | history | tweeted | twitter.com/#!/StackGameDev/status/549644906860650496 | ||
| Dec 29, 2014 at 7:53 | answer | added | AturSams | timeline score: 5 | |
| Dec 28, 2014 at 17:17 | comment | added | Philipp | The approach of using deterministic procedural generation to save time and storage space isn't new. It was first done by Elite back in 1984. A more modern example of this is Minecraft. | |
| Dec 28, 2014 at 15:46 | answer | added | Engineer | timeline score: 9 | |
| Dec 28, 2014 at 15:44 | answer | added | János Turánszki | timeline score: 3 | |
| Dec 28, 2014 at 9:03 | review | First posts | |||
| Dec 28, 2014 at 11:41 | |||||
| Dec 28, 2014 at 9:02 | history | asked | A. Sallai | CC BY-SA 3.0 |