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Feb 13, 2016 at 18:30 vote accept A. Sallai
Dec 29, 2014 at 19:15 history tweeted twitter.com/#!/StackGameDev/status/549644906860650496
Dec 29, 2014 at 7:53 answer added AturSams timeline score: 5
Dec 28, 2014 at 17:17 comment added Philipp The approach of using deterministic procedural generation to save time and storage space isn't new. It was first done by Elite back in 1984. A more modern example of this is Minecraft.
Dec 28, 2014 at 15:46 answer added Engineer timeline score: 9
Dec 28, 2014 at 15:44 answer added János Turánszki timeline score: 3
Dec 28, 2014 at 9:03 review First posts
Dec 28, 2014 at 11:41
Dec 28, 2014 at 9:02 history asked A. Sallai CC BY-SA 3.0