Timeline for Where to store service urls for a Unity3D game
Current License: CC BY-SA 3.0
4 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jan 2, 2015 at 14:48 | answer | added | Elliot Blackburn | timeline score: 3 | |
| Jan 2, 2015 at 14:34 | comment | added | Dan Violet Sagmiller | Presently I'm leaning towards a Settings class with a dictionary. The settings will attempt to be populated from JSON, and attempt 2 paths. 1) it will try to load from a File IO, to find a JsonSettings.dat file, which works in everything but Web, and 2) it will attempt to send a JS Network message out to the page it is hosted in, to get the JSON settings from it instead, which only works in the web. In either case it is a JSON file, it has 2 locations it needs to live. but that I think might be the best solution at present. | |
| Jan 2, 2015 at 14:20 | comment | added | Dan Violet Sagmiller | I also have this same question on the LinkedIn Unity Group, and also on the Unity Scripting forum. --> I will repost the solution from the others if they have it first. | |
| Jan 2, 2015 at 13:28 | history | asked | Dan Violet Sagmiller | CC BY-SA 3.0 |