Timeline for How can I make a "random" generator that is biased by prior events?
Current License: CC BY-SA 3.0
26 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 5, 2015 at 19:27 | vote | accept | Sonaten | ||
| Mar 3, 2015 at 16:52 | comment | added | Sonaten | @DMGregory The chances are not meant to be equal. An example would be: Four different enemies can spawn (mutually exclusively). The enemy 'A' needs to spawn 70 % of the time, enemy 'B' and 'C' 12% of the time each and enemy 'D' spawns 6% of the time. These should be the average spawn rates. | |
| Mar 1, 2015 at 13:22 | comment | added | Tony Ennis | @R.. That's exactly why it is illegal to count cards at casinos. | |
| Mar 1, 2015 at 2:37 | comment | added | R.. GitHub STOP HELPING ICE | Note that if the player is aware that their game actually exhibits the behavior one (usually wrongly) expects as the Gambler's Fallacy, they can game this. After a long string of no misses for example, they know they're more likely than usual to miss, and can attempt to compensate for this by choosing to make different actions. | |
| Feb 28, 2015 at 16:18 | comment | added | Tony Ennis | It would be helpful if we knew why you wanted to do this. | |
| Feb 27, 2015 at 14:13 | comment | added | DMGregory♦ | As I've been running the numbers on some of the answers here, I'm finding there are a number of different constraints, and that a solution that solves all of them might me more complex than what you need. Some more specifics on your use case might help narrow-in on the best options. For instance, are the probabilities of your events fairly similar (eg. 5 diffetent outcomes with 20% chance each), or very different (eg. 10% miss 80% hit 10% critical)? Do you want to minimize runs (eg. 3 misses in a row) or clumps/waits (eg. 3 misses out of 8 tries, or 20 tries before I get a critical)? | |
| S Feb 27, 2015 at 13:02 | history | suggested | Damian Nikodem | CC BY-SA 3.0 | Fixed spelling errors that were burning my brain. |
| Feb 27, 2015 at 12:22 | review | Suggested edits | |||
| S Feb 27, 2015 at 13:02 | |||||
| Feb 26, 2015 at 23:31 | history | notice added | user1430 | Needs detailed answers | |
| Feb 26, 2015 at 23:13 | answer | added | David C Ellis | timeline score: 1 | |
| Feb 26, 2015 at 20:35 | answer | added | Tobias Kienzler | timeline score: 3 | |
| Feb 26, 2015 at 15:05 | comment | added | nwellcome | I agree with Kevin and Lilienthal that you might get a better answer there, but reading mklingen's answer I realized what is being described here can be modeled as a Markov chain and that might be a handy tool for game developers to know about. I'll try to write that up in more detail later. | |
| Feb 26, 2015 at 8:28 | comment | added | Lilienthal | An alternative to the Mathematics site where you'd be more likely to understand the answers is Programmers.SE. Algorithm design is not particularly on-topic on Math and you'd probably need to come up with an initial design to get useful input. | |
| Feb 26, 2015 at 4:06 | comment | added | Jon | PRNG | |
| Feb 26, 2015 at 1:12 | answer | added | Superdoggy | timeline score: 3 | |
| Feb 25, 2015 at 23:05 | comment | added | Kevin | If you want a highly nuanced or sophisticated answer, you might have more luck asking at Mathematics.SE. The mathematicians there are comfortable answering complicated questions about probability. math.stackexchange.com | |
| Feb 25, 2015 at 20:25 | answer | added | Ilmari Karonen | timeline score: 20 | |
| Feb 25, 2015 at 19:38 | answer | added | BlueRaja - Danny Pflughoeft | timeline score: 1 | |
| Feb 25, 2015 at 18:09 | answer | added | PearsonArtPhoto | timeline score: 0 | |
| Feb 25, 2015 at 17:41 | history | tweeted | twitter.com/#!/StackGameDev/status/570639790422544384 | ||
| Feb 25, 2015 at 16:26 | answer | added | mklingen | timeline score: 17 | |
| Feb 25, 2015 at 16:21 | answer | added | erikgaal | timeline score: -1 | |
| Feb 25, 2015 at 15:56 | answer | added | Philipp | timeline score: 52 | |
| Feb 25, 2015 at 15:55 | history | edited | user1430 | CC BY-SA 3.0 | edited title |
| Feb 25, 2015 at 15:47 | review | First posts | |||
| Feb 25, 2015 at 17:45 | |||||
| Feb 25, 2015 at 15:45 | history | asked | Sonaten | CC BY-SA 3.0 |